![]() There are two Endings for Metro 2033, two endings for Metro: Last Light, and two endings for Metro Exodus, both based on the moral choices that the player makes throughout the game. There are tons of non-avoidable fights and situations where you're clearly fighting thugs, the distinction between who you should kill and who you shouldn't is there.This article contains plot information that may spoil major story aspects for the reader. But it is distinguishable through observation or dialogue you can hear walking up who's a bandit and who's just a guy. There are glaring issues, like not killing the paladins at the church, you don't know if they're friendly or the enemies of the area yet, later revealed to be the bandits. It becomes apparent that the tribals and slavers are distinct like the gangs and fishermen in the next mission, but obviously it would be too late to apply that information before. You really have no reason to kill the incapacitated tribals, only the ones you made up for yourself. You can hear them telling the tribals to go rush to activate the elevator, and that she won't kill them, only the thugs. In the leadup to that fight I watched from afar so I could listen to the dialogue, It's not like she was gonna die. ![]() It's a fucking abomination from a technical standpoint on PS4 and Xbox and the loading times makes Prey's look quick. That said I've always hated the way Karma works in Metro too, but this game has far bigger issues. They often tell you to try and be stealthy and if they don't your objective will give you an indication. In Exodus I don't think you need to listen to any conversations, just explore the map and save the slaves, spare enemies who give up, don't shoot people who appear in your receptacle as green and try to do as your comrades say. They then assist towards a total number of karma points that determine your outcome. In 2033 and LL If you weren't following a guide you'd have no idea that there are conversations you needed to stand there and listen to, even ones when you're in the enemy camp. Ironically the karma system is actually better in this one despite being a far worse game than the previous two games. I'm going to just play this game like a shooter and if someone innocent gets capped well I guess I get the bad ending. I guess it's better 'karma' to let the guy painfully bleed out in the desert sun, right? So I put a bullet in one of their heads, and this gloomy music cue plays to tell me that somehow I did the wrong thing. No interaction to heal them or forgive them with a Ralph Fiennes gesture or anything. Then I walk over to the lighthouse and there are wounded enemies on the ground. It's zero fun and not even good stealth mechanics but hey gotta get that good ending, right? But I dutifully sneak around bopping them on the head while she shoots the ones who magically detect me and pop out of cover. Every bit of contextual information in the game is saying to kill them. The woman is screaming at you to kill her enemies. Today I got to the lighthouse and it just hit me how silly this is. So I've been having zero fun trying to get the good ending, just sneaking up behind everyone and conking them on the head. The information is all over the map even on the Internet and there's no context whatsoever in-game as to who is safely killable and who isn't. Now in this game the first thing I read is that I have to not kill some non-specific groups to get a 'good ending'. I have no idea if they have 'good' or 'bad' endings, I just killed the people who shot at me and didn't worry about it. I'm not a serious Metro fan, I've always kind of seen it as the bargain bin STALKER (which is one of my favorite game series of all time).
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